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Post by Silver on May 16, 2014 11:05:21 GMT -6
Harrowport has just finished a massive rebuild and we are glad to say we are now in the final stages of this PRC CEP project. Its been a huge undertaking and we have appreciated your patience as we made our changes and additions.
We are trying to create a world in which players can step into other lives and enjoy themselves. We have added the beautiful CEP tile sets and placeables plus activities like crafting, quests, advanced animations/emotes etc.
We hope to more and more shift the focus to plots and events as we now have the heavy load of rebuilding off our shoulders.
With the reboot of Harrowport, we have also slashed the server rules and requirements to the bare minimum to make it simpler to get in and have fun, which is the main goal.
To this end and to keep the server focused on role play, we are have reverted back to the previous XP system that was in the mod before the switch to CEP. Due to the game mechanics, this is a step we discussed and felt was necessary for the goal of an RP focused world.
We are currently reviewing ways in which we can alter the XP system to award grouping and role play, while still providing some restrictions we feel are necessary to keep the server interesting and challenging. I have asked Midsummerknight to look at the XP system with this in mind.
I can appreciate that some will not agree with this decision but we can only try our best keeping to the RP focus. We hope players will understand our vision for creating this type of fantasy world.
If you have issues or concerns with this or any change, please feel free to post your opinions to the forum under Discussion or send me, Silver, a PM.
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Post by terent on May 16, 2014 12:08:20 GMT -6
I am not really sure what the changes were that were even made. Of course I never really paid attention to whether I got more xp this way then that way. Just curious does this mean grouping is penalized or encouraged?
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Post by midsummerknight on May 17, 2014 5:39:08 GMT -6
Grouping is encouraged and rewarded with additional xp when within level limits.
At Silver's request I made the following changes to the XP system:
- Raised the level split at which no xp is awarded to 8 from the party average - Increased the XP that can be stored and awarded on the XP roleplay reward token to 350 xp - Increased the rate at which the XP roleplay token recharges to 20 xp/hour versus 15 xp/hour - Increased the party XP bonus by 10%
For those of you that are interested in such things, we use the PWFXP system. It is setup as follows:
Level Limits
- Maximum Level Difference in which max xp is awarded = 3.0 - Maximum Level Difference before no xp is awarded = 8.0 (raised from 6.0) - It is important to note that the difference is from the party average, NOT the level difference between players
Some examples:
A level 6 and a level 12 player in a group results in a party average of 9 - Player 1 (level 6) is within 3 of the party average (9 - 6 = 3) so full xp is awarded - Player 2 (level 12) is within 3 of the party average (12 - 9 = 3) so full xp is awarded
Two level 6 and a level 12 player are in group resulting in a party average of 8 - Player 1 (level 6) is within 3 of the party average (8 - 6 = 2) so full xp is awarded - Player 2 (level 6) is within 3 of the party average (8 - 6 = 2) so full xp is awarded - Player 3 (level 12) is 4 from the party average (12 - 8 = 4) so xp is reduced
Two level 6 and a level 18 player are in group resulting in a party average of 10 - Player 1 (level 6) is 4 from the party average (10 - 6 = 4) so xp is reduced - Player 2 (level 6) is 4 from the party average (10 - 6 = 4) so xp is reduced - Player 3 (level 18) is 8 from the party average (18 - 10 = 4) so minimum xp is awarded (1 xp)
Reductions are linear from a difference of 4 to 8 (this is not exact but illustrates the point) - 4 level difference = 20% xp reduction - 5 level difference = 40% xp reduction - 6 level difference = 60% xp reduction - 7 level difference = 80% xp reduction - 8 level difference = 100% xp reduction
Grouping Bonus
Standard NWN experience systems split XP between party members. If two players kill something worth 100 xp, they will both get 50 xp. On Harrowport, an XP bonus is awarded. It was previously set at 50% and is calculated as follows:
Party Bonus = (Group Size - 1) * XP Bonus
Party of 2 = (2 - 1) * 50% = 50% bonus Party of 3 = (3 - 1) * 50% = 100% bonus Party of 4 = (4 - 1) * 50% = 150% bonus Party of 5 = (5 - 1) * 50% = 200% bonus
For a 100 xp creature:
2 players = 100 / 2 = 50 xp + 50% = 75 xp 3 players = 100 / 3 = 33 xp + 100% = 66 xp 4 players = 100 / 4 = 25 xp + 150% = 62 xp 5 players = 100 / 5 = 20 xp + 200% = 60 xp
This has now been raised by an additional 10%
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Post by terent on May 17, 2014 12:55:08 GMT -6
Thank you very much for clarifying.
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